Half Life 2 System Requirements
- OS: Windows XP/2000
- CPU: 1.2 GHz Processor
- RAM: 256MB RAM
- VGA: DirectX 7 level Graphics Card
- Network: Internet Connection
- Recommended
- OS: Windows XP/2000
- CPU: 2.4 GHz Processor
- RAM: 512MB RAM
- VGA: DirectX 9 level Graphics Card
- Network: Internet connection (broadband or better recommended)
Screenshots
Half-Life 2 (stylized as HλLF-LIFE2; shortened to HL2 or λ2), the sequel to Half-Life, is a first-person shooter video game and a signature title in the Half-Life series. Developed by Valve Corporation, it was initially released on November 16, 2004, following a protracted five-year, $40 million development cycle, during which a substantial part of the project was leaked and distributed on the Internet.
The game was developed alongside Valve's Steam software. It introduced the Source game engine and, because of Steam, was the first single-player video game to require online product activation.
Like its predecessor, Half-Life 2 was met with near-unanimous critical acclaim. It was praised for its advanced physics, animation, sound, AI, graphics, and narrative. The game won 39 "Game of the Year" awards; some publications named it "Game of the Decade". It won the title of "Game Of The Decade" at the 2012 Spike Video Game Awards. Over 6.5 million copies of Half-Life 2 were sold at retail by December 3, 2008, making it a bestselling PC game (not including the number of sales via Steam). As of February 9, 2011, Half-Life 2 has sold over 12 million copies.
Like its predecessor, Half-Life 2 is a single-player first-person shooter broken into several chapters, permanently casting the player as Gordon Freeman. The sequel has nearly the same mechanics as Half-Life, including health-and-weapon systems and periodic physics puzzles, except with the newer Source Engine and improved graphics. The player also starts without items, slowly building up an arsenal over the course of the game. Despite the game's mainly linear nature, much effort was put into making exploration rewarding and interesting; many optional areas can be missed or avoided.
The game was developed alongside Valve's Steam software. It introduced the Source game engine and, because of Steam, was the first single-player video game to require online product activation.
Like its predecessor, Half-Life 2 was met with near-unanimous critical acclaim. It was praised for its advanced physics, animation, sound, AI, graphics, and narrative. The game won 39 "Game of the Year" awards; some publications named it "Game of the Decade". It won the title of "Game Of The Decade" at the 2012 Spike Video Game Awards. Over 6.5 million copies of Half-Life 2 were sold at retail by December 3, 2008, making it a bestselling PC game (not including the number of sales via Steam). As of February 9, 2011, Half-Life 2 has sold over 12 million copies.
Like its predecessor, Half-Life 2 is a single-player first-person shooter broken into several chapters, permanently casting the player as Gordon Freeman. The sequel has nearly the same mechanics as Half-Life, including health-and-weapon systems and periodic physics puzzles, except with the newer Source Engine and improved graphics. The player also starts without items, slowly building up an arsenal over the course of the game. Despite the game's mainly linear nature, much effort was put into making exploration rewarding and interesting; many optional areas can be missed or avoided.
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