BookWarm Deluxe System Requirements
- Windows 98/ME/2000/XP
- Pentium II 350MHz Processor
- 128MB RAM
- 16-bit Video Card
- 8MB Hard Disk Space
- CD-ROM or DVD-ROM Drive
- DirectX compatible Sound Card
- Keyboard and Mouse
- DirectX 7.0
Information
Bookworm (or Bespelled) is a word-forming computer puzzle game by PopCap Games. From a grid of available letters, players connect letters to form words. As words are formed, they are removed from the grid and the remaining letters collapse to fill the available space. As in Scrabble, players earn more points by creating longer words or words which use less common letters. In November 2006, PopCap Games released a spiritual successor, Bookworm Adventures. Bookworm was released for the Nintendo DS digital distribution service DSiWare on November 30, 2009. It has also been released on the regular Nintendo DS cartridge.
In addition to standard letters, tiles of various colors can appear depending both on the current level within the game and on the length of words being formed. Short words tend to increase the appearance of red burning tiles, while longer words increase the appearance of various colored tiles. The creation of longer words, however, does not always guarantee that a red tile will not appear. The tile colors are as follows.
Gold Tiles, Diamond Tiles, and Sapphire Tiles - These tiles are awarded to indicate skill in forming longer words. Using these tiles in subsequent words increase the number of points earned by the word. It takes progressively longer for burning tiles to burn through the higher value tiles. The player mostly gets these titles if he or she gives a five-letter word.
Red Burning Tiles - Throughout the game, burning red letters appear, increasing in frequency at higher difficulty levels. These letters automatically move downwards, and if they reach the bottom of the grid, the entire library is burned, ending the game. Hence, players must take care to remove these letters (by using them to form a word) as quickly as possible.
As the player advances to each succeeding level, red tiles appear more frequently and offer more letter combinations designed to present multiple word options to the player; for example, "cow", "scow", "scowl", or "scowled". In many cases, the player must overcome the urge to immediately get rid of the tile. Instead, he or she must scan the board and look for opportunities to make the best possible word. When two or more red tiles appear, the player must judge which tile(s) should be attended to first, so as to minimize the chance of a red tile being a letter that cannot be used later. If the player can't use a red tile immediately, he or she should at least try to use the tile it touches below as this will automatically be burned through. The exception to this is when a red tile appears on top of a green, gold, sapphire or diamond tile. If this occurs, the colored tile will "hold" the red tile a little longer, allowing the player to have a better chance of creating more favorable letter combinations if the red tile is surrounded by letters that can't be used to form a word. As one becomes more experienced at word making, it will become easier to make more and varied words. If the player settles for succeeding instances of shorter, simpler words, the spate of new red tiles will become overwhelming and the game will quickly end. By maneuvering sapphire and diamond tiles to the base of the board a buffer is created giving more time to deal with burning tiles. At times one needs to "risk" letting red tiles fall to clear out clumps of unwanted letters. In this case, one needs to plan ahead for words that will use the red toward the bottom of a column.
In addition to standard letters, tiles of various colors can appear depending both on the current level within the game and on the length of words being formed. Short words tend to increase the appearance of red burning tiles, while longer words increase the appearance of various colored tiles. The creation of longer words, however, does not always guarantee that a red tile will not appear. The tile colors are as follows.
Gold Tiles, Diamond Tiles, and Sapphire Tiles - These tiles are awarded to indicate skill in forming longer words. Using these tiles in subsequent words increase the number of points earned by the word. It takes progressively longer for burning tiles to burn through the higher value tiles. The player mostly gets these titles if he or she gives a five-letter word.
Red Burning Tiles - Throughout the game, burning red letters appear, increasing in frequency at higher difficulty levels. These letters automatically move downwards, and if they reach the bottom of the grid, the entire library is burned, ending the game. Hence, players must take care to remove these letters (by using them to form a word) as quickly as possible.
As the player advances to each succeeding level, red tiles appear more frequently and offer more letter combinations designed to present multiple word options to the player; for example, "cow", "scow", "scowl", or "scowled". In many cases, the player must overcome the urge to immediately get rid of the tile. Instead, he or she must scan the board and look for opportunities to make the best possible word. When two or more red tiles appear, the player must judge which tile(s) should be attended to first, so as to minimize the chance of a red tile being a letter that cannot be used later. If the player can't use a red tile immediately, he or she should at least try to use the tile it touches below as this will automatically be burned through. The exception to this is when a red tile appears on top of a green, gold, sapphire or diamond tile. If this occurs, the colored tile will "hold" the red tile a little longer, allowing the player to have a better chance of creating more favorable letter combinations if the red tile is surrounded by letters that can't be used to form a word. As one becomes more experienced at word making, it will become easier to make more and varied words. If the player settles for succeeding instances of shorter, simpler words, the spate of new red tiles will become overwhelming and the game will quickly end. By maneuvering sapphire and diamond tiles to the base of the board a buffer is created giving more time to deal with burning tiles. At times one needs to "risk" letting red tiles fall to clear out clumps of unwanted letters. In this case, one needs to plan ahead for words that will use the red toward the bottom of a column.
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