Zuma's Revenge System Requirements
- OS: Windows XP/Vista/7
- CPU: 800 Mhz
- RAM: 256 MB
- Vga: 16MB
- DirectX: 8.1
- Hard Drive: 108
Information
Zuma's Revenge! is a Pacific Island themed tile-matching puzzle video game developed and published by PopCap Games. It was released for Microsoft Windows and Mac OS X on September 15, 2009 as a sequel to the earlier Zuma, and features high-definition graphics, new levels and 'power-ups,' several new features, as well as boss battles. On February 22, 2011 a version was introduced for Nintendo DS which features daily challenges, versus mode and achievements.As in Zuma, the main objective of Zuma's Revenge! is to clear strings of rolling balls, or 'stones', by matching balls of the same color. Players move a ball-shooting frog which always points in the direction of the mouse to aim and fire balls at these strings. When three or more balls of the same color match together, they are cleared from the playfield. This clearing creates gaps through which a player may shoot more balls at nearby strings, target bonus fruit, and 'power up' stones. Gaps automatically close if the balls at either end of the gap are (or become) the same color, potentially creating chain reaction matching and clearing as new sets of three or more are formed.
The strings of balls constantly roll along their tracks toward a skull emblem at the end. Should they reach the emblem, the player loses a life, and the game is over when the player has lost all of his or her lives. The strings are always "pushed" by the last ball in the string, so any balls not connected to the rearmost string do not move on their own.
In each mode except Challenge mode, the player must reach a general point goal to achieve "Zuma", at which point the game stops adding balls to the string(s). The player must then clear all of the remaining balls from the playfield to move on to the next level. In Challenge mode, the player has three minutes to score as many points as possible, collecting powerups which increase his or her score multiplier along the way.
The strings of balls constantly roll along their tracks toward a skull emblem at the end. Should they reach the emblem, the player loses a life, and the game is over when the player has lost all of his or her lives. The strings are always "pushed" by the last ball in the string, so any balls not connected to the rearmost string do not move on their own.
In each mode except Challenge mode, the player must reach a general point goal to achieve "Zuma", at which point the game stops adding balls to the string(s). The player must then clear all of the remaining balls from the playfield to move on to the next level. In Challenge mode, the player has three minutes to score as many points as possible, collecting powerups which increase his or her score multiplier along the way.
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