Metal Slug 1 System Requirements
- Windows Xp,Vista
- CPU: 233 Mhz
- HDD: 70 MB Free
- Ram: 64 MB
- Video Memory: 32 MB
Screenshots
Information
Metal Slug is a run and gun video game developed by Nazca Corporation and published by SNK. It was originally released in 1996 for the Neo-Geo MVS arcade platform. The game is widely known for its sense of humor, fluid hand-drawn animation, and fast paced two-player action. It is the first title in the Metal Slug series. It has been ported to the Neo Geo CD, PlayStation, Sega Saturn, Virtual Console, PlayStation 3, iOS, Android and Neo Geo X, and to the Wii, PlayStation Portable and PlayStation 2 (as part of the Metal Slug Anthology). Gameplay is very basic; the player(s) must shoot constantly at a continual stream of enemies in order to reach the end of each level. At this point, the player confronts a boss, who is usually considerably larger and tougher than regular enemies. On the way through each level, the player can find numerous weapon upgrades and "Metal Slug" tanks. The tank is known as the SV-001 ("SV" stands for Super Vehicle), which not only increases the player's offense, but considerably adds to their defense.
In addition to shooting, the player can also perform melee attacks by using a knife and/or kicking. The player does not die simply by coming into contact with enemies, and correspondingly, many of the enemy troops also have melee attacks. Much of the game's scenery is also destructible, and occasionally, this reveals extra items or power-ups, although most of the time it simply results in collateral damage.
During the course of a level, the player also encounters POWs, who, if freed, offer the player bonuses in the form of random items or weapons. At the end of each level, the player receives a scoring bonus based on the number of freed POWs. If the player dies before the end of the level, the tally of freed POWs reverts to zero. There are a total of six levels, in locations such as forests, garrisoned cities, snowy mountain valleys, canyons, and military bases.
In addition to shooting, the player can also perform melee attacks by using a knife and/or kicking. The player does not die simply by coming into contact with enemies, and correspondingly, many of the enemy troops also have melee attacks. Much of the game's scenery is also destructible, and occasionally, this reveals extra items or power-ups, although most of the time it simply results in collateral damage.
During the course of a level, the player also encounters POWs, who, if freed, offer the player bonuses in the form of random items or weapons. At the end of each level, the player receives a scoring bonus based on the number of freed POWs. If the player dies before the end of the level, the tally of freed POWs reverts to zero. There are a total of six levels, in locations such as forests, garrisoned cities, snowy mountain valleys, canyons, and military bases.
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