Showing posts with label Fighting Games. Show all posts
Showing posts with label Fighting Games. Show all posts

- CPU Type: 386DX
- CPU Speed: 33 MHz
- RAM Required: 4 MB
- Hard Disk Space: 20 MB
- OS Version: 5.0
- Graphics Type: VGA
- Color Depth: 256 Colors
- Free Conventional Required: 640 KB
Screenshots



Street Fighter 2 The World Warrior is a competitive fighting game originally released for the arcades in 1991. It is the second entry in the Street Fighter series and the arcade sequel to the original Street Fighter released in 1987. It was Capcom's fourteenth title that ran on the CP System arcade hardware. Street Fighter II improved upon the many concepts introduced in the first game, including the use of command-based special moves and a six-button configuration, while offering players a selection of multiple playable characters, each with their own unique fighting style.
The success of Street Fighter II is credited for starting the fighting game boom during the 1990s which inspired other game developers to produce their own fighting game franchises, popularizing the genre. Its success led to a sub-series of updated versions (see below), each offering additional features and characters over previous versions, as well as several home versions. In 1993, sales of Street Fighter II exceeded $1.5 billion in gross revenues, and by 1994, the game had been played by at least 25 million Americans in homes and arcades. The video game console ports to the Super NES and Sega Genesis sold more than 14 million copies, and it remains Capcom's best-selling consumer game of all time.
Street Fighter II follows several of the conventions and rules already established by its original 1987 predecessor. The player engages opponents in one-on-one close quarter combat in a series of best-two-out-of-three matches. The objective of each round is to deplete the opponent's vitality before the timer runs out. If both opponents knock each other out at the same time or the timer runs out with both fighters having an equal amount of vitality left, then a "double KO" or "draw game" is declared and additional rounds will be played until sudden death. In the first Street Fighter II, a match could last up to ten rounds if there was no clear winner; this was reduced to four rounds in Champion Edition and onward. If there is no clear winner by the end of the final round, then either the computer-controlled opponent will win by default in a single-player match or both fighters will lose in a 2-player match. After every third match in the single player mode, the player will participate in a "Bonus stage minigame" for additional points. The bonus games includes (in order) a car-breaking event similar to another bonus round featured in Final Fight; a barrel breaking bonus game where the barrels are dropped off from a conveyor belt above the player; and a drum-breaking bonus game where drums are flammable and piled over each other. The bonus games were removed from the arcade version of Super Street Fighter II Turbo (although they are featured in the Game Boy Advance version).
The success of Street Fighter II is credited for starting the fighting game boom during the 1990s which inspired other game developers to produce their own fighting game franchises, popularizing the genre. Its success led to a sub-series of updated versions (see below), each offering additional features and characters over previous versions, as well as several home versions. In 1993, sales of Street Fighter II exceeded $1.5 billion in gross revenues, and by 1994, the game had been played by at least 25 million Americans in homes and arcades. The video game console ports to the Super NES and Sega Genesis sold more than 14 million copies, and it remains Capcom's best-selling consumer game of all time.
Street Fighter II follows several of the conventions and rules already established by its original 1987 predecessor. The player engages opponents in one-on-one close quarter combat in a series of best-two-out-of-three matches. The objective of each round is to deplete the opponent's vitality before the timer runs out. If both opponents knock each other out at the same time or the timer runs out with both fighters having an equal amount of vitality left, then a "double KO" or "draw game" is declared and additional rounds will be played until sudden death. In the first Street Fighter II, a match could last up to ten rounds if there was no clear winner; this was reduced to four rounds in Champion Edition and onward. If there is no clear winner by the end of the final round, then either the computer-controlled opponent will win by default in a single-player match or both fighters will lose in a 2-player match. After every third match in the single player mode, the player will participate in a "Bonus stage minigame" for additional points. The bonus games includes (in order) a car-breaking event similar to another bonus round featured in Final Fight; a barrel breaking bonus game where the barrels are dropped off from a conveyor belt above the player; and a drum-breaking bonus game where drums are flammable and piled over each other. The bonus games were removed from the arcade version of Super Street Fighter II Turbo (although they are featured in the Game Boy Advance version).
Street Fighter 2 PC Game Free Download Full Version
File Size: 16.08 MB
Tom and Jerry Fists of Furry System Requirements
- CPU Pentium II 266MHz or equivalent
- Memory Ram: 128 MB
- 16MB VGA DirectX 8 3D compatible graphics card
- Windows 98SE, Me, 2000 or XP
- 160MB Hard Drive Space



Information
This animated series produced by the MGM cartoon studio in Hollywood in 1940 and 1957 when the studio's animation unit was closed. In 1960, MGM hired Rembrandt Films (led Gene Deitch) in Eastern Europe to produce the series Tom and Jerry.
Production of Tom and Jerry returned to Hollywood in 1963, carried by Sib-Tower 12 Productions leadership of Chuck Jones.Series production lasted until 1967.
Tom and Jerry later resurfaced in TV cartoons produced by Hanna-Barbera (1975-1977; 1990-1993) and Filmation Studios (1980-1982). MGM animated short film production work of Hanna and Barbera is known for having won seven Academy Awards, together with the achievements of Walt Disney's Silly Symphonies. Two of this work is the work of animated series that received the most awards.
Tom's physical appearance evolved significantly over the years. During the early 1940s, Tom has advantages-shaggy fur details, lots of facial wrinkles, and some of the signs and all the slender eyebrows into a form more applicable in the late 1940s, and looks like a realistic cat; apart from initial four-legged Tom became increasingly, and eventually almost exclusively, bipedal. Instead, the design remains essentially the same Jerry. In the mid-1940s, this series has developed a faster, more energetic (and violent) tone, due to inspiration from colleagues at the MGM cartoon studio, Tex Avery, who joined the studio in 1942.
Although the theme of each short is virtually the same - a cat chasing a mouse - Hanna and Barbera find variations on the theme of the endless. Barbera's storyboards and rough layouts and designs, combined with Hanna's time, produce a cartoon series of the most popular and successful MGM. Thirteen entries in this series won the Best Short Animated Film category at the Academy Awards.
Production of Tom and Jerry returned to Hollywood in 1963, carried by Sib-Tower 12 Productions leadership of Chuck Jones.Series production lasted until 1967.
Tom and Jerry later resurfaced in TV cartoons produced by Hanna-Barbera (1975-1977; 1990-1993) and Filmation Studios (1980-1982). MGM animated short film production work of Hanna and Barbera is known for having won seven Academy Awards, together with the achievements of Walt Disney's Silly Symphonies. Two of this work is the work of animated series that received the most awards.
Tom's physical appearance evolved significantly over the years. During the early 1940s, Tom has advantages-shaggy fur details, lots of facial wrinkles, and some of the signs and all the slender eyebrows into a form more applicable in the late 1940s, and looks like a realistic cat; apart from initial four-legged Tom became increasingly, and eventually almost exclusively, bipedal. Instead, the design remains essentially the same Jerry. In the mid-1940s, this series has developed a faster, more energetic (and violent) tone, due to inspiration from colleagues at the MGM cartoon studio, Tex Avery, who joined the studio in 1942.
Although the theme of each short is virtually the same - a cat chasing a mouse - Hanna and Barbera find variations on the theme of the endless. Barbera's storyboards and rough layouts and designs, combined with Hanna's time, produce a cartoon series of the most popular and successful MGM. Thirteen entries in this series won the Best Short Animated Film category at the Academy Awards.
Tom and Jerry Fists of Furry PC Free Download Full Version
File Size: 15 MB
Street Fighter Alpha 3 System Requirements
- CPU: Pentium 3, 1GHz Processor
- Memory: 512MB
- Hard Drive: 200 MB free
- Video Memory: 32 MB
- Sound Card: DirectX Compatible
- DirectX: 9.0c
- Keyboard and Mouse
Screenshots




Information
Street Fighter Alpha 3, known as Street Fighter Zero 3 in Japan and Asia, is a 1998 fighting game by Capcom originally released for the CPS II arcade hardware. It is the third game in the Street Fighter Alpha series, following Street Fighter Alpha: Warriors' Dreams and Street Fighter Alpha 2. The gameplay system from the previous Alpha games was given a complete overhaul with the addition of three selectable fighting styles based on Street Fighter Alpha (A-ism), Street Fighter Alpha 2 (V-ism), and Super Street Fighter II Turbo (X-ism), new stages, a much larger roster of characters, and for the first time since the original Street Fighter II, new theme music for all the returning characters.
Street Fighter Alpha 3 discards the "Manual" and "Auto" modes from the previous Alpha games by offering the player three different playing styles known as "isms". The standard playing style, A-ism (or Z-ism in Japan), is based on the previous Alpha games, in which the player has a three-level Super Combo gauge with access to several Super Combo moves. X-ism is a simple style based on Super Street Fighter II Turbo, in which the player has a single-level Super Combo gauge and access to a single but powerful Super Combo move. The third style, V-ism (or "variable" style), is a unique style that allows the player to perform custom combos similar to the ones in Street Fighter Alpha 2. In X-ism, players cannot air-block nor use Alpha Counters. Alpha 3 also introduces a "Guard Power Gauge" which depletes each time the player blocks – if the gauge is completely depleted, then the player will remain vulnerable for an attack.
The controls for several actions has been modified from previous Alpha games. For example, the level of a Super Combo move in A-ism is now determined by the strength of the attack button pressed (i.e. Medium Punch or Kick for a Lv. 2 Super Combo), rather than the number of buttons pushed; and throwing is now done by pressing two punch or kick buttons simultaneously.
Street Fighter Alpha 3 discards the "Manual" and "Auto" modes from the previous Alpha games by offering the player three different playing styles known as "isms". The standard playing style, A-ism (or Z-ism in Japan), is based on the previous Alpha games, in which the player has a three-level Super Combo gauge with access to several Super Combo moves. X-ism is a simple style based on Super Street Fighter II Turbo, in which the player has a single-level Super Combo gauge and access to a single but powerful Super Combo move. The third style, V-ism (or "variable" style), is a unique style that allows the player to perform custom combos similar to the ones in Street Fighter Alpha 2. In X-ism, players cannot air-block nor use Alpha Counters. Alpha 3 also introduces a "Guard Power Gauge" which depletes each time the player blocks – if the gauge is completely depleted, then the player will remain vulnerable for an attack.
The controls for several actions has been modified from previous Alpha games. For example, the level of a Super Combo move in A-ism is now determined by the strength of the attack button pressed (i.e. Medium Punch or Kick for a Lv. 2 Super Combo), rather than the number of buttons pushed; and throwing is now done by pressing two punch or kick buttons simultaneously.
Street Fighter Alpha 3 PC Game Free Download Full Version
File Size: 25 MB
Cadillacs and Dinosaurs System Requirements
- OS: Windows 98, 2000, XP, Vista, 7 and Windows 8
- CPU Speed: 233 MHz
- Pentium 2
- HDD: 30 MB
- RAM: 64 MB
- Video Card: 16 MB
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Information
Cadillacs and Dinosaurs, released in Japan as Cadillacs Kyouryuu Shinseiki is a 1993 arcade game released by Capcom. It is a side-scrolling beat 'em up based on the comic book series Xenozoic Tales. The game was produced as a tie-in to the Cadillacs and Dinosaurs animated series which was aired during the same year the game was released.
Players select one of four characters: Jack Tenrec (balanced type), Hannah Dundee (skill type), Mustapha Cairo (speed type) or Mess O'Bradovich (power type), each with their own strengths and weaknesses, as well a unique attacks. Up to three players can play at once. Players guide their selected characters through eight stages, battling various enemies and bosses, ending with Dr. Simon Fessenden. The game's titular dinosaurs make appearances as neutral characters that may attack both player characters and enemies.
In Cadillacs and Dinosaurs the player has access to several attacks. Each character has two special moves including one that depletes a character's health upon contact with an enemy and When two or more players play together, they can trigger a team-attack. Players can also find and use firearms, throwing weapons such as rocks and explosives, as well melee weapons such as clubs.
Players select one of four characters: Jack Tenrec (balanced type), Hannah Dundee (skill type), Mustapha Cairo (speed type) or Mess O'Bradovich (power type), each with their own strengths and weaknesses, as well a unique attacks. Up to three players can play at once. Players guide their selected characters through eight stages, battling various enemies and bosses, ending with Dr. Simon Fessenden. The game's titular dinosaurs make appearances as neutral characters that may attack both player characters and enemies.
In Cadillacs and Dinosaurs the player has access to several attacks. Each character has two special moves including one that depletes a character's health upon contact with an enemy and When two or more players play together, they can trigger a team-attack. Players can also find and use firearms, throwing weapons such as rocks and explosives, as well melee weapons such as clubs.
Cadillacs and Dinosaurs PC Game Free Download Full Version
File Size: 18.99 MB
- WIN 2000/WIN XP SP2/SP3 / VISTA/WIN7
- 256 MB RAM
- 1 GHZ PROCESSOR
- LANGUAGE: ENGLISH
- SIZE: 73 MB
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Information
Tekken Tag Tournament is the fourth main installment in Namco's popular Tekken fighting game series. It, however, is not canonical to the Tekken storyline. The game was originally available as an update kit for Tekken 3. Tekken Tag Tournament was originally released as an arcade game in 1999 before it was ported to the PlayStation 2 in 2000. The arcade version operated similarly, but ran on a 32 bit graphics engine like Tekken 3. It received upgraded graphics when it was ported to the PlayStation 2. It, along with Tekken 4 and Soulcalibur II, was re-released in 2008 as a part of Namco Classic Fighter Collection. After 10 years, a sequel has been announced named Tekken Tag Tournament 2.
A remastered version of the game titled Tekken Tag Tournament HD was released for PlayStation 3 in November 2011, as part of a Tekken Hybrid disc which also includes the 3D movie, Tekken: Blood Vengeance, and a demo version of Tekken Tag Tournament 2.
Continuing the fighting mechanics from Tekken 3, Tekken Tag sees players battling in teams of two characters. At any point in the match, the player can hit a tag button to swap out with their other fighter, allowing the resting fighter to recover some lost health. The tag can be implemented in many ways, such as in between combos or utilising special throws. At times when a resting fighter's is flashing, that character can be tagged in to be given a temporary boost in strength. Unlike other tag games such as Capcom's Vs. series, players are defeated when only one of their fighters lose all their health, requiring players to be strategic about tagging their fighters. In the event of a timeout, the team with the most accumulative health remaining wins the round.
The game features over 35 characters that have previously appeared in Tekken 2 and Tekken 3. In addition, there is a boss character, Unknown, who is similar to Tekken 3's Mokujin in that she can randomly imitate any character's fighting style, albeit she is able to change her style any time during the fight. The PlayStation 2 version added enhanced graphics and various modes, including 1-on-1 mode, in which players only choose one fighter each, and Team Battle, where players choose up to eight battles and play with the tag rules, with each new character replacing the one that was defeated (the remaining fighter must fight on his/her own). Also featured is "Tekken Bowl" mode, a bowling minigame where each character has different attributes.
Tekken Tag Tournament Free Download Full Version PC Game
File Size: 73 MB

Tekken 3 System Requirements
- Operation System: Windows XP/Vista/7
- CPU: Pentium 3
- Processor: 266MHz
- RAM Memory: 128 MB
- Graphics Card: 16 MB
- Hard Drive Space: 100 MB
- Sound Card: Windows compatible Sound Card
- DirectX: Version 8.0
- Mouse and Keyboard
Screenshots



Information
Tekken 3 is the third installment in the popular Tekken fighting game series. It was released for Arcades in March 1997, and for the PlayStation in March - September 1998. The original Arcade version of the game was released in 2005 for the PlayStation 2 as part of Tekken 5's Arcade History mode. Tekken 3 is still widely considered one of the greatest games of its genre, and of all time.
It was the first game released on Namco System 12 hardware (an improvement to the original two Tekken games, which used System 11). It was also the last installment of the series for the PlayStation.
Tekken 3 maintains the same core fighting system and concept as its predecessors, but brings many improvements, such as significantly more detailed graphics and animations, fifteen new characters added to the game's roster, more modern music and faster and more fluid gameplay.
Perhaps the most noticeable change from Tekken 2 fight system is movement reform - whereas the element of depth had been largely insignificant in previous Tekken games (aside from some characters having unique sidesteps and dodging maneuvers), Tekken 3 added emphasis on the third axis, allowing all characters to sidestep in or out of the background by lightly pressing the arcade stick (or tapping the controller button in the console version) towards the corresponding direction. Another big change in movement was that jumping was toned down, no longer allowing fighters to jump to extreme heights (as was present in previous games), but keeping leaps to reasonable, realistic heights. It made air combat more controllable, and put more use to sidestep dodges, as jumping no longer became a universal dodge move that was flying above all of the ground moves. Other than that, the improved engine allowed for quick recoveries from knock-downs, more escapes from tackles and stuns, better juggling (as many old moves had changed parameters, allowing them to connect in combo-situations, where they wouldn't connect in previous games) and extra newly-created combo throws.
It was the first game released on Namco System 12 hardware (an improvement to the original two Tekken games, which used System 11). It was also the last installment of the series for the PlayStation.
Tekken 3 maintains the same core fighting system and concept as its predecessors, but brings many improvements, such as significantly more detailed graphics and animations, fifteen new characters added to the game's roster, more modern music and faster and more fluid gameplay.
Perhaps the most noticeable change from Tekken 2 fight system is movement reform - whereas the element of depth had been largely insignificant in previous Tekken games (aside from some characters having unique sidesteps and dodging maneuvers), Tekken 3 added emphasis on the third axis, allowing all characters to sidestep in or out of the background by lightly pressing the arcade stick (or tapping the controller button in the console version) towards the corresponding direction. Another big change in movement was that jumping was toned down, no longer allowing fighters to jump to extreme heights (as was present in previous games), but keeping leaps to reasonable, realistic heights. It made air combat more controllable, and put more use to sidestep dodges, as jumping no longer became a universal dodge move that was flying above all of the ground moves. Other than that, the improved engine allowed for quick recoveries from knock-downs, more escapes from tackles and stuns, better juggling (as many old moves had changed parameters, allowing them to connect in combo-situations, where they wouldn't connect in previous games) and extra newly-created combo throws.
